Science and ICT

0
0
1601 days ago, 541 views
PowerPoint PPT Presentation

Presentation Transcript

Slide 1

Science and ICT National Numeracy Strategy National Curriculum for Mathematics

Slide 2

National Numeracy Strategy accentuation on mental arithmetic building a system of comprehension by making associations between existing thoughts significance of talk of numerical thoughts

Slide 3

National Numeracy Strategy these standards have a place with a "constructivist" way to deal with adapting, however much utilization of ICT for math has taken after a "behaviorist" approach monotonous penetrate projects to practice computation

Slide 4

National Curriculum for Mathematics Data Handling database spreadsheet and diagrams Shape and Space, Movement and Angle turtle design Number Patterns spreadsheet turtle illustrations

Slide 5

Data Handling KS 2 (little part in KS 1) it is more imperative to comprehend why we gather information than to figure out how to mechanically transform information into a bar outline

Slide 6

offer the conversation starter make derivations gather information dissect & speak to information decipher information Data Handling the model:

Slide 7

Data Handling advantages of IT in information taking care of permits kids to experiment with various representations of the information, prompting to better comprehension of the importance of the information set how to translate information helps youngsters to see how to build charts and outline, including taking care of scale

Slide 8

Shape and Space, Movement and Angle turtle illustrations gives comprehension of heading and edges shape units of estimation breaking extensive undertakings into little strides

Slide 9

Shape and Space, Movement and Angle turtle representation presents capacities (KS3/4) turtle illustrations creates aptitudes in assessing introduction and heading critical thinking

Slide 10

Shape and Space, Movement and Angle creating from the solid to the unique playing turtle floor turtle (Roamer) screen turtle

Slide 11

Logo/Turtle Graphics applications in educational modules NC ICT and NC Technology critical thinking control NC Mathematics shape and space, development and point

Slide 12

Logo/Turtle Graphics causes MIT Seymour Papert Harold Abelson hypotheses of learning training and estranged understudies

Slide 13

Number Patterns KS 1 " . . . investigate, record, clarify and anticipate essential number examples " KS 2 " . . . advance to deciphering, summing up . . . communicated at first in words and after that utilizing letters as images "

Slide 14

Number Patterns Variables meaning of a variable: something whose esteem can change trouble kids have with deliberation (polynomial math and those x s and y s) " . . . there is great proof, upheld by conventional perception, that youthful understudies see the world as worked of articles and occasions, not as variables." (Ogborn, J. Displaying with the PC at all ages. Portugaliae Physica, 21 (3/4) , 1992)

Slide 15

IT and utilizing factors where spreadsheets turtle representation

Slide 16

IT and utilizing factors concrete  conceptual factors in classroom shows day and date climate and temperature whose swing to . . . sustain gerbils . . . give out books

Slide 17

IT and utilizing factors concrete  dynamic strengthen variable idea by strategy for show holder and esteem name the compartment utilize removable card for esteem simple to change straightforward idea significance of exchange

Slide 18

Spreadsheets and Variables every cell is possibly a variable equations join the factors basic investigations figure the recipe are the equations equal ? e.g. A3 + A3 and A3 * 2 recipes with more than one stage e.g. A3 * 2 + 3 connections between number examples e.g. triangular numbers

Slide 19

Variables in Turtle Graphics parameters to methods e.g. improvement of drawing a square the arrangement of, for instance, FD 100 and RT 90 summons make another Turtle order (method) called SQUARE draw a square by issuing the SQUARE charge

Slide 20

Variables in Turtle Graphics parameters to systems e.g. improvement of drawing a square alter the SQUARE order by including a 'run parameter' for the length of a side TO SQUARE :SIDE FD :SIDE RT 90 and so on draw squares of various sizes by issuing the SQUARE summon with various run time values SQUARE 150 SQUARE 200

SPONSORS