Beat 10 Best Practices for Accessible & Usable Mobile User Interface Design Presented by: Research In Motion http://www.rim.com at CSUN 2010
Slide 2Description: Render screens utilizing UI objects found as a part of the local segment set wherever conceivable/plausible Benefits: Shorter improvement time Feel like a local application Interoperate with Assistive Technology 1. Utilize Native UI Components 2
Slide 3Description: Do not make supreme, application-particular text style settings Inherit framework/client characterized settings Benefits: "Look" like a local application Enable use by people who may require particular settings 2. Acquire Global Font Settings 3
Slide 4Description: Maximize shading contrast levels between foundation, forefront and adjoining UI objects (7:1 or more noteworthy) Benefits: Enable use in high glare situations Enable use by people with visual weaknesses 3. Oversee Color & Contrast Usage 4
Slide 5Description: Maximize intuitive target and hit estimate parameters for use on touch screen gadgets Benefits: Increase precision of controls enactment Decrease errand time Enable use by people with vast fingers, multi-taskers, stylus clients 4. Oversee Touch Target Sizes 5
Slide 6Description: Enable your clients to associate with your application in a way that is like existing stage connection strategy Benefits: Decrease cooperation revelation and learning "Feel" like a local application Maximize client review 5. Adjust Interaction Methods 6
Slide 7Description Provide clients with express distinguishing proof of the mistake, how to determine, and provoke determining activity Benefit Efficient blunder recuperation Minimized bolster Enable use by clients with subjective/scholarly troubles 6. Utilize Effective Error Messages 7
Slide 8Description Communicate data in various presentation modalities (vibration, visual, sound-related) Benefit Enable one methodology to fortify another, augmenting acknowledgment Support use by the largest conceivable crowd 7. Influence Multiple Modalities "You have new mail" 8
Slide 9Description: Provide clients with a reliable client encounter over the application Align with gadget traditions where conceivable Benefits: Decrease bolster calls Improve utility of use Decrease introduction time 8. Keep up Consistency 9
Slide 10Description: Support different data searching techniques and give clients numerous approaches to finish an errand Benefits: Efficient mistake recuperation Decrease assignment time Enable clients to accomplish more in less time 9. Give Multiple Ways 10
Slide 11Description: Conduct developmental and summative ease of use studies with planned clients, incorporating people with handicaps Benefits: Learn client mental models Identify open doors for development Improve application achievement 10. Get in the Wild! 11
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