Gaming Standards Association An Introduction

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Gaming Standards Association An Introduction

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Agenda Global Trends What is GSA? Why Standards? What are Gaming Standards? GSA's three benchmarks: BOB, S2S & GDS GSA Certification Q & A

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Global Trends Gaming Transformation from Standalone to Distribution Channel Methodology Remote Configuration (bolstered by current innovation) Initial amusement setup Download will drive new floor organize innovation Payload: code (diversion or fringe - firmware/OS), Wave record, Templates… Game subjects Server based gaming Linking of players to improve group encounter Operators Streamline Operation Increase Interoperability Have Exit Strategy Manufacturers Network Centric versus Game Centric - Applications Avoid duplication of endeavors on non-center innovation

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What is GSA?

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What is GSA - Our Mission GSA is a universal exchange affiliation speaking to gaming makers, providers, administrators. We encourage the ID, definition, advancement, advancement, and execution of open models to empower development, instruction, and correspondence for the advantage of the whole business.

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Gaming Standards Association - GSA International exchange affiliation speaking to gaming makers, providers, administrators Incorporated in 1998 as a non-benefit relationship in CA Currently 68+ worldwide individuals Received part duty: $5.9M in real money and an expected $30M in extra assets Developed 3 center correspondence convention measures Reduced all gauges to hone

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Our Platinum Members

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2005 Board Of Directors Chair Lyle Bell Seminole Tribe of Florida Vice Chair Mark Lipparelli Bally Gaming and Systems Secretary John Boushy Harrah's Entertainment Treasurer Fred Lychock R. Franco USA Jeanne Marie Wilkins Argosy Gaming Bob DelRossie Aristocrat Technologies Joe Bailo Atronic Americas Derrik Khoo eGenting Steve Sutherland Konami Gaming Brendan O'Connor Multimedia Games Ron Harris Rocket Gaming Jon Berkley TransAct Technologies Moti Vyas Viejos Gaming Rob Siemasko WMS Gaming

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Membership Growth

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Membership Composition

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Global Membership

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Association Milestones 1998 - Gaming Manufacturers Association (GAMMA) framed 2001 - Operators welcomed to join the association 2001 - GAMMA turns into the Gaming Standards Association (GSA) 2002 - Regulatory Advisory Committee to incorporate controllers 2004 - Formal norms are discharged for GDS, BOB, and S2S 2004 - BOB and GDS test systems are produced (alpha test) 2005 - Formal usage preparing program for engineers 2005 - First S2S establishments operational in Alabama and Florida 2005 - GSA declares its BOB V1.1 and S2S V1.1 principles 2005 - GSA discharges GDS toolbox 2005 – GSA discharges BOB Host and EGM Simulators 2005 - GSA opens its gauges to the world 2005 – GSA and IGT unite

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Why Standards?

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Dataflow without Standards

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Dataflow with Standards

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What are our Standards?

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Gaming Standards Drive Business Value

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Voucher Manager Kiosks Coin Acceptor S2S GDS BOB Coin Hopper Player Tracking Point of Sale Game Control S2S Note Acceptor Slot Accounting Coin/Bill Counters Printer S2S Touch Screen Class II Servers Progressive Game & Peripherals Game to Systems System to System Enable Communication on Three Levels

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Why Were They Developed? To give an institutionalized technique to correspondence To address the issue of having >30 distinctive "dialects" on the gaming floor To empower administrators to have significant business data about benefactor action

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How Were They Developed? Created by individuals from Gaming Standards Association (GSA): Operators Game and Peripheral Manufacturers System and Lottery Suppliers Regulators Cross-fertilization of thoughts Much wealthier conventions than can be created by any one organization alone

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Result = Improved Efficiency Better interoperability between various makers' gear All 3 conventions (GDS, BOB, S2S) cooperate by outline More & better decisions Buying choices can be founded on quality, choices and cost-viability, as opposed to holding fast to a restrictive arrangement Reduce operational costs Simpler, repeatable arrangements Deploy new innovations rapidly Maximize use of staff assets

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Value Proposition Visibility Standards empower information correspondence on three levels – GDS, BOB, S2S and give 360 degree perceivability of supporter practices, playing propensity, diversion inclinations, eating, cordiality, excitement exercises… Portability More decisions, less difficult repeatable arrangements, higher quality, Exit alternative Investment Protection Open principles are more strong Ensures smooth movement way to accomplish new usefulness Increased ROI Increase incomes by 360 degree perceivability on client information Decrease costs by utilizing more viable and effective apparatuses to oversee, break down and assess profitability and productivity of operations

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GSA's Three Standards

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Three Complementary Standards GDS – EGM to fringe gadgets. Bounce – EGM to back-end frameworks. S2S – System to framework and framework to non-EGM gadgets, e.g. stands. Every one of the three benchmarks are intended to cooperate as an aggregate arrangement.

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Gaming Device Standard (GDS) Protocol Coin Acceptor GDS Coin Hopper Game Control Note Acceptor Printer Touch Screen EGM to Peripherals convention

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Benefits of GDS Standardized correspondences amongst EGM and its fringe gadgets. Fitting and Play USB correspondence. Peripherals from various merchants can be effortlessly swapped. Fringe gadget gives nitty gritty data to EGM – merchant, item, serial number, and so on. Combined with BOB, fringe gadget data is sent to the host frameworks. Gadget charges (and code) can be sent from host frameworks through the EGM to the fringe gadget.

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GDS Workgroup Update First gadget conventions are finished Note Acceptor Coin Acceptor Coin Hopper Touch Screen Development suite is finished What's next? Note Acceptor code download Printer interface and format download Standard physical connectors

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Best of Breed (BOB) Protocol Vouchers BOB Coin Acceptor Player Tracking Coin Hopper Game Control Slot Accounting Note Acceptor Printer Progressives Touch Screen Wagering Accounts EGM BOB Host Systems

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What Is BOB? Interchanges amongst EGMs and back-end servers. Intended for the arranged clubhouse floor environment. In view of present, demonstrated innovation norms XML, SOAP, Web Services, and so on. Comprises of three autonomous segments: BOB Message Standards BOB Transport Standards BOB Configuration Standards Expandable from low-speed (EGM to SMIB over a serial connection) to rapid correspondences (EGM to back-end servers over Ethernet).

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High-level BOB Network Features High-speed interchanges amongst EGMs and back-end frameworks (TCP/IP). Standard system gear and conventions can be utilized to interface EGMs to back-end frameworks. EGMs can speak with different back-end frameworks. Diverse frameworks can oversee distinctive applications. One Host can oversee vouchers while another oversees player following.

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Here is what is on the gaming floor today... [Looks like hex to me… ]

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Host Request <getMeters> <getPerfMeters meterName="coinIn" themeId = "entirety" paytableId="sum" denomId="all" /> </getMeters> EGM Response < meterInfo metertype ="onDemand"> <perfMeter Metername="coinIn" denomid="5" meterValue="50015"/> <perfMeter Metername="coinIn" denomid="25" meterValue="1003525"/> <perfMeter Metername="coinIn" denomid="100" meterValue="2504100"/> </meterinfo> A BOB Meter Request [A minimal simpler to understand]

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Core Classes 1) Devices 2) Communications 3) Meters 4) Cabinet 5) Processor Additional Classes 1) Coin Acceptor 2) Note Acceptor & Dispenser 3) Coin Hopper 4) Printer 5) Handpay 6) Progressive 7) Bonus 8) Player 9) Voucher 10) Wagering Account Transfer 11) Game Authentication BOB Update

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BOB – Current Activities Remote Configuration (part remarks) Game and Peripheral Download (part remarks) Central Determination (part remarks) EGM Virtual Machine (being developed – multi-organization exertion) New classes – brilliant cards, competitions, extra GDS gadgets.

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System to System (S2S) Protocol S2S Voucher Manager Kiosks Coin Acceptor S2S Coin Hopper Player Tracking Point of Sale Game Control S2S Note Acceptor Slot Accounting Coin/Bill Counters Printer S2S Touch Screen Class II Servers Progressive S2S EGM Host Systems and different S2S gadgets

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Benefits of S2S Standardizes interchanges among servers and gadgets other than EGMs. S2S supplements GDS and BOB – a predictable arrangement of information is imparted at all levels. Underpins "attachment and play" for frameworks and different gadgets. Interfacing - all parts talk a similar dialect. Coordinating - custom arrangements are created for each new discussion. Institutionalization advances transportability, interoperability and reusability.

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S2S Message Classes: 1) Player Registration 2) Player Rating 3) Table Games Accounting 4) Complimentaries 5) EGM Registration 6) EGM Accounting Meters 7) EGM Events 8) Vouchers 9) Wagering Account Transfers 10) Jackpots And Handpays S2S Update

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S2S and Class II In a Class II environment, every producer gives their own particular server to focal assurance and other diversion capacities. The Problem: three amusement makers implies Three separate bookkeeping reports, Three player following nourishes, and